About the service

Who builds it and the principles we follow

Slx Rust Tracker is an independent service for Rust players. Here is who operates it, how features are checked and the claims we choose not to make.

View pricing
What is included
A named operator and one public contact
Features checked with measurements
Limitations explained alongside features
Rust+ credentials are not exposed in the browser
Operator

Built by one person, stated openly

The slxrust.com website and Slx Rust Tracker are provided by Sooliks — an individual developer and service operator. The same name appears in the terms of use and privacy policy: one operator and one public contact, without claiming an imaginary team of experts.

The service is young and develops every week. You can see working features in the dashboard and read about what is still unavailable before deciding to pay.

Measure first, make claims afterwards

Audio Watch started with a neural network trained on synthetic audio. It proved ineffective on real Rust recordings, and we published the measurements instead of quietly rewriting the story. The detectors use features measured from real recordings, and you can test each one on the website.

No invented accuracy percentage

Until a feature has been tested in real matches, we do not publish claims such as “98% accuracy”. We explain what was measured, which recordings were used and where the method stops working.

Rust+ credentials stay on the server

Connection secrets are stored on the server and are not shown in the browser. Audio Watch analyzes game audio on your device; only a confirmed event is sent to the service.

We say when something is unavailable

If a third-party service stops providing data, we state this on the feature page. Mobile browser limitations for raid calls are also described directly.

What this means in practice

An example: when the neural network did not work

The raid sound model was trained on procedurally generated audio. Its own metadata states that it had never seen real game audio. On real Rust recordings it classified C4 explosions and rocket impacts as gunfire, and reacted more strongly to volume than to the sound itself.

We measured real recordings and built detectors around specific features: armed C4 beeps at a pure 4141 Hz tone once per second, and an explosion decays differently from bass in music. The measurements, method and limits are public, including situations in which a detector will remain silent.

View the measurements

A question, idea or bug

Contact us on Telegram using the only official contact, also listed in the legal documents.

Contact us on Telegram