How the selection works
Steam’s broad Europe region is not enough for this selection. We require explicit Moscow/Russia/RU markers in the public server name, then sort those servers by A2S ping.
For Moscow players, we show servers with explicit Moscow/Russia/RU location signals, sorted by lower A2S ping. This is a shortlist, rather than a promise that a server is physically hosted in Moscow.
Steam’s broad Europe region is not enough for this selection. We require explicit Moscow/Russia/RU markers in the public server name, then sort those servers by A2S ping.
This is latency from Slx monitoring to the server. Your route from Moscow may differ, so check the final value in-game.
Steam does not guarantee the exact host city. Slx uses the server’s public Moscow/Russia/RU marker without presenting it as a verified data center location.
Low latency is not useful if the server is empty. Compare ping on the first few cards, then choose a suitable population and slot count.
A popular server may have good ping but be full. Compare population with available slots before joining, and use Queue Watch if needed.
Catalog A2S ping is useful for relative comparisons. Your ISP, VPN and route to the data center can affect real ping more than the region’s name.
This selection starts with servers that currently have at least one player. Empty and other servers remain in the full catalog.
Not necessarily. The page uses the server’s explicit Moscow/Russia/RU location signal. The Steam API does not reliably provide the exact physical host city.
No. Slx monitoring measures it. It helps compare servers, but you need to confirm in-game ping from your own connection.
Ping measures network latency only. Server load, plugins, server FPS and the route through your ISP can have separate effects.
Regional selections prioritize explicit server location markers. Broad Steam regions provide an additional signal for active servers. Slx measures A2S ping; it does not confirm the data center’s exact city or your own in-game latency.